String Theory Intro
PROBLEM SOLVING & DECISION MAKING
The difference between leaders and followers
Problem Solving & Decision-Making are important skills for business and life. It refers to the ability to collect and analyze information to make effective decisions. Problem solving is more than just about being good at ones job. Demonstrating good problem-solving skills involves use of clear, logical steps and excellent judgment to understand an issue from all angles before executing an action.
This module on Problem Solving & Decision-Making focusses on the key behaviours one needs to imbibe to master this competency. Through a specially designed activity you will be able to challenge your participants to demonstrate their ability to solve problems and take effective decisions. Through a detailed facilitator debrief guide we help to bring up conversations around the critical behaviours to practice for sound Problem Solving & Decision-Making.
- ACTIVITY CONNECT- STRING THEORY
- LEARNING CONNECT
- MODULE INCLUSIONS
In this activity, teams have to roll a certain number of balls on special strings and drop them in designated containers in a given time frame. And they do this by holding the looped string across a perimeter and widening the string at the appropriate spot so that the ball can fall into the container.
There are several strings and containers both inside and outside the perimeter creating multiple options for execution. The activity is conducted over several one-minute rounds which allow teams to modify /change their plan and approaches so as to get the best results.
Teams which spend time in planning so to be able to identify the best performing pairs on the strings and adapting to support only those strings demonstrate the characteristics of the competency.
The activity design and rules are such that several options emerge. It pushes the team to be rigorous in interpreting information for decision making, generating options and deciding a course of action together. If they choose to just rush into the activity without proper planning and figure things out along the way, then it allows for a reflective conversation on the drawback of giving into these tendencies.
The activity design ensures that the participants have to demonstrate the key behaviors in order for them to be successful in the activity. The Learning connect to the competency emerges from the incremental output over the 3-4 attempts that the teams take and behaviours demonstrated by the team in making that delta possible.
• The String Theory Kit comprising of 3 prefabricated ribbon grids to form the perimeter, 120 soft toy balls and 12 Looped Strings along with other set up requirements.
• Instruction manual on how to run the activity and the watch-out areas of the activity.
• A comprehensive Facilitator guide to help you conduct the sessions and draw the learnings from the observed behaviors.
• Downloadable Tools that will help you complete the learning cycle by making the participants contextualize Problem Solving & Decision Making in their own job roles and create commitments to change that can be shared and monitored
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